![]() With so many options in training, I can see myself having a decent chance.īesides training, one of the most impressive inclusions in Street Fighter 6 is the modern control scheme. Look, there are millions of players with far more experience with Street Fighter than me, and it's hard to make up for such a large skill gap. It's exactly what I'm looking for in a fighting game. ![]() ![]() You're able to pick specific modes to practice responding to certain aspects of gameplay, like offensive pressure from the opponent. Virtually every facet of your training experience can be tweaked, altering gauges and health amounts, tuning the AI dummy, and more. Street Fighter 6 introduces what may be the most robust Practice Mode ever conceived for a game. To test out all the features introduced in this entry, I sought out an empty Battle Hub server and sat by myself so I wasn't interrupted - even while playing a video game, I'm still the introvert as I am in real life. If you sit at an empty cabinet, you're able to practice while waiting for an opponent. The bulk of my experience with the Closed Beta test thus far was toying with the Practice Mode. This isn't likely to be the most popular feature in Street Fighter 6, but I certainly appreciate the attention to detail Capcom put into crafting this community-driven experience.Ī New Training Mode and Control Scheme in Street Fighter 6 Another player can even sit and join you to partake in the fun. I was able to play a fully emulated version of Final Fight in Street Fighter 6. In one section of the room, there are arcade cabinets. There's so much love and care put into the Battle Hub. Capcom is clearly trying to emulate the experience of an in-person gathering or tournament in virtual form with the Battle Hub. These are double-sided arcade cabinets, so once two players sit on either side, the battle is on. While the Fighting Ground mode - which was not included in the Street Fighter 6 Closed Beta - is a more traditional experience that matches you with players, the Battle Hub necessitates players sit at an arcade cabinet. Other community features include a chat box and emotes. I think it's great that we're able to tune our avatar to the way we see fit. I was able to find just a small selection of clothes to choose from, but I expect more once Street Fighter 6 actually releases. You're able to purchase new outfits from a vendor with currency earned from completing challenges. Addressing the latter, the Battle Hub is not just a way to interact with other players it's a way to express yourself in any way you see fit. It's a room filled with arcade cabinets and vendors. Sliders for just about every facet of your character's body are available - yes, there is a buttocks muscle slider.Īfter making your character, players are able to explore the Battle Hub. I'm sure Capcom knew the capabilities of this creator and embraces the craziness of it. You're able to make pretty much anything you want, from a gritty and realistic fighter to a lanky-armed dude with a gargantuan head and legs built like a brick shithouse. This is to say, the character creator is robust and flexible. It's hard to avoid the eldritch horrors testers made in this creator. If you have an interest in Street Fighter 6, chances are you've already seen the character creator online. The first thing to do is to make your own character. The Battle Hub is an area players explore and interact with each other while initiating matches and partaking in other challenges. This mode introduces a more community-driven dynamic to multiplayer. The Closed Beta test allows players to test out the Battle Hub portion of Street Fighter 6, which is a brand new mode for the series. Exploring the Battle Hub in Street Fighter 6
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